SDT 實務篇・中篇|人類語意如何在現場被看見|PS × SF × UM 的現象語氣(6ES 語意呈現)

在實務篇-上篇,已經回答了SDT中,「語句如何被看見」,本篇將繼續回答「語意在現場如何變成看得見的語氣」,會以多個情境將我們對話之中的語意落點以「能在現場直接感受到的 6ES 現象語氣」呈現出來。


6ES 現象語氣

本篇會以六參數(6ES)的縮寫,標記「語氣會在哪些地方被看見」。

  • LCI|線條(邊界、接縫)
  • MPC|材質(表面材質感、紋理)
  • MDS|維護(清潔的難易程度)
  • LAM|光影(燈光、亮度、照明分布)
  • CIM(造價)|成本感、施工複雜度
  • ESA|設備相容(設備配置、接入性)

若需完整語意,請至《定義篇》查閱。
本篇僅為了敘事方便,以最簡短的方式提示觀測物件。

在 SDT 裡,當一段語意落點被轉寫成一組 6ES 的現象語氣時,就會自然形成一個該空間當下的空間語意指紋(Spatial Semantic Fingerprint, SSF)。
在公開語意層中,SSF 只是一種用來描述語氣集合的標記方式,不包含任何計算步驟或優先序含義。
同樣一句話,在不同案件、不同 PS/SF/UM 組合下,指紋的樣子不會完全一樣。


本篇先帶你看到這些指紋在現場長什麼樣子,不比較、不評分,只把它們當作可被指認的語氣集合,後續會在應用篇與工具篇再延伸它的用法。


SF(風格)/UM(使用者)/PS(空間)三大語氣入口的語意如何呈現情境範例

本篇從「三種語意入口分別成立的情境」開始,
讓讀者理解:語意可以單獨存在,也可以多入口混合。
這也呼應 SDT 的本質:沒有固定順序,沒有流程,只是語句的描述。


情境一|SF-M(極簡線性)語氣獨立出現時:線條/光影的呈現特別明顯

自然語句
「我想要乾乾淨淨的線條,看起來清爽一些,不要太多修飾。」

語意落點

  • SF:極簡線性(SF-M)

可觀察的 6ES 現象語氣

  • LCI(線條)
    邊界、接縫、收邊會呈現「被控制」的語氣。
    線條減少、接縫更一致、外框更精簡。
  • MPC(材質)
    表面材質感傾向單純,不多層次、不多紋理。
    人類感受到的是「平整」而非「豐富」。
  • LAM(光影)
    光影呈現更平均,亮暗差異不會刻意製造。
    整體偏向「一致亮度」的語氣。

SF (風格) 語氣在現場往往會更快被人看到,
因為它多半與最後完成後的外觀相關。


情境二|UM-HULM(高使用 × 低維護)語氣獨立出現

自然語句
「這裡我每天都會用到,但我工作太累,回家只想躺平。」

語意落點

  • UM:高使用 × 低維護(UM-HULM)

可觀察的 6ES 現象語氣

  • MDS(維護)
    清潔難度會變得非常關鍵。
    現場較少出現紋理深、裸露邊緣、明顯易積塵的作法。
  • MPC(材質)
    材質語氣自然偏向「表面易整理」。
    不一定是最低成本,但會讓人感覺「好照顧、不麻煩」。
  • LCI(線條)
    線條邊界的變化會被壓低到「可輕鬆打理」的範圍。
    越複雜,日常整理時就越是負擔。

UM(使用者)的語氣通常與日常行為非常接近,
而這些行為語句本身就能直接被聽懂。


情境三|PS-OFF(辦公)語氣獨立出現

自然語句
「這邊是財會區,所以人員會長時間在這裡工作,偶爾有開會需求。」

語意落點

  • PS:辦公空間(PS-OFF)

可觀察的 6ES 現象語氣

  • ESA(設備相容)
    設備接入與配置的可見度提高。
    插座、螢幕、網路端口、理線位置在空間中都會是明顯存在的元素。
  • LAM(光影)
    光影偏向「穩定、均勻的亮度」。
    為了長時間工作,閱讀與辨識度成為照明的重要語氣。
  • LCI(線條)
    線條語氣多半呈現「系統化」與「規律分割」。
    家具、儲物、隔板以一致的節奏排列。

PS(空間)語氣是通常在設計現場會很快被提出,
特別是在需求尚未具體化之前,人們往往先用空間來進行描述。


情境四|SF-N(自然素材)× UM-HUHM(高使用 × 高維護)

自然語句
「這裡我每天都會用到的地方,我喜歡自然一點的感覺,我很愛乾淨。」

語意落點

  • SF:自然素材(SF-N)
  • UM:高使用 × 高維護(UM-HUHM)

可觀察的 6ES 現象語氣

  • MPC(材質)
    表面材質感被突出,木紋、纖維、石材肌理都會被保留。
    整體讓人感覺「有手感、有溫度」。
  • MDS(維護)
    現場仍會出現帶紋理、帶手感的表面,
    但多控制在「可被定期整理、不至於失控」的等級,
    讓質感與維護負擔保持在同一個語氣範圍內。
  • LAM(光影)
    光影語氣會讓材質的紋理呈現更自然的亮暗變化。
    形成柔和的陰影層次,讓自然感更被看見。

情境五|UM-LULM(低使用 × 低維護)× PS-HOM(居家)

自然語句
「這裡有寵物會經過,我也不可能每天整理,希望表面不要卡毛、不要太容易看起來髒。」

語意落點

  • UM:低使用 × 低維護(UM-LULM)
  • PS:居家(PS-HOM)

可觀察的 6ES 現象語氣

  • MDS(維護)
    維護語氣偏向「盡量不需要處理」。
    易積塵、易卡垢的形體與細節基本不會出現。
  • LCI(線條)
    線條呈現「不複雜、不誇張、不密集」的節奏,
    不會有太多凹凸或額外轉折。
  • ESA(設備相容)
    在這類居家、且低使用頻率的空間中,
    設備接入的存在感通常不強,
    多維持在「必要時找得到」而不是「時時被看見」的程度。

情境六|SF-I(工業裸露)× PS-SHP(商業店鋪)

自然語句
「我想給客人的印象強烈一點,品牌想要能成為焦點,客人一進來就看到」

語意落點

  • SF:工業裸露(SF-I)
  • PS:商業(PS-SHP)

可觀察的 6ES 現象語氣

  • LCI(線條)
    線條語氣強烈而鮮明,邊界硬朗、接縫不刻意隱藏。
    結構線、框架線在空間中是被看見的元素。
  • MPC(材質)
    材質語氣呈現「質地被展示」的狀態,
    如金屬、混凝土、裸露材質、粗糙表面等,
    讓客人一走進來就能感受到空間的力道。
  • LAM(光影)
    光影語氣常帶有明顯對比,
    燈具位置形成局部亮區,
    把品牌重點或展示區刻意拉出來。

情境七|PS-HOM × SF-M × UM-HULM(居家 × 極簡 × 高使用 × 低維護)

自然語句
「這裡每天都會用,是平常家人一起主要的活動區域,
但我們平常很忙,老公也很懶,希望視覺上看起來不要太雜亂,我也比較好清潔。」

語意落點

  • PS:居家(PS-HOM)
  • SF:極簡線性(SF-M)
  • UM:高使用 × 低維護(UM-HULM)

可觀察的 6ES 現象語氣

  • LCI(線條)
    線條語氣非常收斂,邊界清楚。
    邊界清楚但不複雜,線性元素保持在少數、穩定。
  • MPC(材質)
    材質語氣朝「單純、平整」靠近,
    表面紋理弱、反光適中,
    日常碰觸與清潔負擔都較低。
  • MDS(維護)
    維護語氣非常明顯,
    現場會特別注意「一擦就乾淨」「不容易卡髒」這類特徵,
    成為選材與造型時的重要語句。
  • LAM(光影)
    光影語氣偏向「均光」,
    減少需要特別清潔的陰影死角,
    讓日常打掃時更容易看清楚。
  • ESA(設備相容)
    居家的 ESA 語氣不強
    但可以在簡單、直覺的插座與設備位置上被察覺,
    方便家人日常使用。

情境八|PS-HOM × SF-M × UM-HUHM
(居家 × 線性 × 高使用 × 高維護)

自然語句

「家裡有長輩、小孩、我們夫妻三代一起住,所以大家的使用習慣都不太一樣。希望看起來舒服,不要太複雜,也不要太難照顧。」

語意落點

PS:居家(PS-HOM)
SF:線性(SF-M)
UM:高使用 × 高維護(UM-HUHM)

可觀察的 6ES 現象語氣

LCI(線條)
線條語氣會刻意收斂,避免過於尖銳或複雜形體。
轉角、邊界呈現較圓滑、較安全的處理。

MPC(材質)
材質語氣會採用「略帶自然感但不難維護」的表面。
有溫度,但紋理不深,適合不同年齡層觸碰。

MDS(維護)
維護語氣偏向「能被不同維護者共同負擔」。
不會要求太精細的清潔或太高維護成本。

LAM(光影)
光影語氣傾向明亮、安全、易辨識。
避免過強的陰影讓長輩或小孩在家中不易行動。

ESA(設備相容)
插座、照明開關等位置偏向「直覺、容易找到」。
不同使用者都能快速理解使用方式。


情境九|PS-SHP × SF-I × UM-HUHM
(商業店舖 × 品牌強烈 × 高互動 × 高維護)

自然語句

「這是品牌的主要展示點,希望客人一走進來就能感受到特色,也方便補貨、整理、清潔。」

語意落點

PS:商業(PS-SHP)
SF:裸露 (SF-I)
UM:高互動 × 高維護(UM-HUHM)

可觀察的 6ES 現象語氣

LCI(線條)
線條語氣呈現明確的「節奏性」,用線條去凸顯品牌感。
展示架、牆面分割會呈現出規律與辨識度。

MPC(材質)
材質語氣偏向「可被看見、能呈現品牌特徵」。
金屬、特殊塗料、可視覺辨識的表面常出現。

LAM(光影)
光影語氣偏向「局部亮點 × 形象突出」。
用照明將產品或品牌主視覺拉出來。

ESA(設備相容)
補貨、收銀、設備接入顯著被放大。
理線、插座位置經常被刻意安排在容易操作的位置。

CIM(造價)
造價語氣反映在「重點區域精緻、非重點區域簡化」。
品牌牆較高成本,後場或側區較節制。


SCL(空間負載系數)的角色:

在 SDT 裡,SCL 比較像是站在一旁提醒的一句話:
這個空間,是被輕輕地用、偶爾路過,
還是每天有人在裡面走動、停留、工作、使用設備。

在語意上,SCL 大致扮演兩種提醒的角色:

  • 提醒空間決策者:
    這個場域在實際使用下,承受的是偏高還是偏低的「負載感」。
  • 幫助閱讀者理解:
    同樣的語意落點,如果 SCL 不一樣,
    在現場感受上,語氣的強弱也會隨之改變。

SCL 不參與計算,不扮演補償,也不是調整數值。
它只是把「使用強度」這件事單獨標出來,
讓語意描述中不會遺漏這一層。


本篇在 SDT 系列中的位置

  • 上篇:帶讀者理解 PS/SF/UM 作為三個語意入口,
    語意如何被安放在這三個入口上。
  • 中篇(本篇):讓這些語意在現場變成「看得見、說得出來」的 6ES 現象語氣
  • 下篇:語意如何支撐決策

本篇結束後,
空間決策者已能清楚理解:

語意落點不是抽象概念,
而是一組「在現場可以被看見、能被聽懂」的語氣集合。

本篇的呈現方式與邊界

本篇一律採用:

自然語句 → PS/SF/UM 的語意落點 → 現場可觀察到的 6ES 現象語氣

不包含、也不試圖給出:

  • mapping
  • 權重
  • 推論
  • 演算
  • 因果句型
  • 操作流程
  • 設計規則

所有內容都只停留在「現象被怎麼看見」的層級。
沒有結論,沒有步驟,也沒有「應該怎麼做」的要求。

這正是 SDT 實務篇・中篇要做的事:
讓語意在現場成為可以被指認的語氣,而不是一套隱藏的演算法。

SDT 系列文(快速導覽)

篇名 內容定位
前言篇SDT 的存在理由
架構篇語意組成總覽
架構篇(LLM)AI 的使用規範
定義篇公開語意詞庫
對照篇外部理論/相近名詞的邊界定位與誤讀排雷
IP/License 篇SDT 授權限制
實務篇・上篇三大語意入口
實務篇・中篇6ES 現場語氣
實務篇・下篇語意支撐決策
實務篇 FAQ常見誤解解讀
應用篇・壹複合語意觀測
應用篇・貳語意統合語氣
應用篇・叁語意翻譯閱讀
應用篇・肆語意協作對齊
應用篇 FAQ應用常見問題
工具篇查表與對照工具

SDT 系列文架構樹


以下為英文翻譯版(English Version Below)

SDT Practice Series · Middle Article|How Human Semantics Become Visible On-Site|Phenomenological Expressions of PS × SF × UM (6ES Semantic Presentation)

In the Practice–Upper Article, we already addressed how phrases become visible within SDT.
This article continues with how semantics become visible as on-site observable tones, presenting multiple scenarios that convert the semantic landing point from dialogue into 6ES phenomenological tones directly perceivable in real space.


6ES Phenomenological Tones

This article marks each observable tone using the abbreviations of the Six Engineering Semantics (6ES), indicating where the tone becomes visible:

  • LCI|Linework (boundaries, joints)
  • MPC|Material (surface materiality, texture)
  • MDS|Maintenance (ease or difficulty of cleaning)
  • LAM|Light (lighting, brightness, distribution)
  • CIM|Cost (cost impression, construction complexity)
  • ESA|Equipment Compatibility (equipment layout, accessibility)

For the complete semantics, please refer to the Definition Article.
This article uses the shortest possible terms purely for narrative convenience.

Within SDT, once a semantic landing point is rewritten into a set of 6ES phenomenological tones, it naturally forms that moment’s Spatial Semantic Fingerprint (SSF).
At the Public Semantic Layer, SSF is simply a label indicating a cluster of tones, containing no calculation steps and no priority meanings.
The same sentence will not generate the same fingerprint in different cases or under different PS/SF/UM combinations.

This article first shows how these fingerprints appear on site—without comparing or scoring—treating them only as recognizable tone clusters.
Their later usage will be extended in the Applications and Tools Articles.


How the Three Semantic Entrances — SF (Style) / UM (User) / PS (Space) — Present Themselves: Scenario Examples

This article begins with scenarios where each entrance independently generates semantics.
This helps readers understand that semantics may exist alone or appear in combination.
This also aligns with the essence of SDT: no fixed order, no flow, only description of semantics.


Scenario 1|When SF-M (Minimal Linearity Style Family) Appears Independently: Linework / Light Become Especially Noticeable

Natural Sentence

“I want cleaner lines, something that looks fresh, without too many decorative elements.”

Semantic Landing Point

SF: Minimal Linearity Style Family (SF-M)

Observable 6ES Phenomenological Tones

LCI (Linework)
Boundaries, joints, edge treatments appear controlled.
Fewer lines, more consistent seams, simplified outlines.

MPC (Material)
Surface materials lean toward simple and unlayered.
Humans perceive “flatness,” not richness.

LAM (Light)
Lighting appears even, without deliberate contrast.
Overall tone: consistent brightness.

Style tones (SF) often emerge fastest on site, as they mostly relate to the completed appearance.


Scenario 2|When UM-HULM (High Use × Low Maintenance Capacity Group) Appears Independently

Natural Sentence

“I use this area every day, but I’m exhausted after work and just want to lie down.”

Semantic Landing Point

UM: High Use × Low Maintenance Capacity Group (UM-HULM)

Observable 6ES Phenomenological Tones

MDS (Maintenance)
Cleaning difficulty becomes critical.
Deep textures, exposed edges, dust-prone details rarely appear.

MPC (Material)
Material tones lean toward easy-to-clean surfaces.
Not necessarily low-cost—just “easy to care for.”

LCI (Linework)
Linework is kept within a low-maintenance range.
More complexity = more daily burden.

User semantics (UM) are closely tied to daily behavior and are directly understood from the sentence itself.


Scenario 3|When PS-OFF (Office Space Semantics) Appears Independently

Natural Sentence

“This is the accounting area. People work here long hours and sometimes have meetings.”

Semantic Landing Point

PS: Office Space Semantics (PS-OFF)

Observable 6ES Phenomenological Tones

ESA (Equipment Compatibility)
Equipment access becomes visible.
Sockets, monitors, network ports, cable routing become noticeable elements.

LAM (Light)
Lighting is stable and evenly distributed.
Long-hour work requires strong readability and recognition.

LCI (Linework)
Linework appears systematic with regular segmentation.
Furniture and partitions align in consistent rhythms.

Space semantics (PS) are often raised early, especially before detailed needs are formed.


Scenario 4|SF-N (Natural Texture Style Family) × UM-HUHM (High Use × High Maintenance)

Natural Sentence

“This is a place I use every day. I like natural feelings, and I love keeping things clean.”

Semantic Landing Point

SF: Natural Texture Style Family (SF-N)
UM: High Use × High Maintenance Capacity Group (UM-HUHM)

Observable 6ES Phenomenological Tones

MPC (Material)
Material textures—wood grain, fibers, stone patterns—are preserved.
Feels tactile and warm.

MDS (Maintenance)
Textured surfaces still appear, but kept within manageable levels.
Quality and maintenance are aligned.

LAM (Light)
Lighting enhances natural texture, producing soft shadows and layered tonal changes.


Scenario 5|UM-LULM (Low Use × Low Maintenance) × PS-HOM (Home Space Semantics)

Natural Sentence

“Pets pass here, and I can’t clean every day. I want surfaces that don’t trap fur or look dirty easily.”

Semantic Landing Point

UM: Low Use × Low Maintenance Capacity Group (UM-LULM)
PS: Home Space Semantics (PS-HOM)

Observable 6ES Phenomenological Tones

MDS (Maintenance)
Strong “requires minimal handling” tone.
Dust-catching details rarely appear.

LCI (Linework)
Linework is simple, not dense, not dramatic.

ESA (Equipment Compatibility)
In low-use home areas, equipment access rarely stands out—usually “available when needed.”


Scenario 6|SF-I (Industrial Exposed Style Family) × PS-SHP (Shop / Store Space Semantics)

Natural Sentence

“I want customers to feel a strong impression. The brand should be the focal point the moment they enter.”

Semantic Landing Point

SF: Industrial Exposed Style Family (SF-I)
PS: Shop / Store Space Semantics (PS-SHP)

Observable 6ES Phenomenological Tones

LCI (Linework)
Bold, exposed lines; joints intentionally visible.
Structural lines and frames become design elements.

MPC (Material)
Material tones emphasize rawness.
Metal, concrete, rough surfaces become prominent.

LAM (Light)
Lighting uses contrast to highlight key areas or brand focus.


**Scenario 7|PS-HOM × SF-M × UM-HULM

(Home × Minimal Linearity × High Use × Low Maintenance)**

Natural Sentence

“This area is used daily by the family. We’re busy, my husband is lazy, and I want it to look simple and easy to clean.”

Semantic Landing Point

PS: Home Space Semantics (PS-HOM)
SF: Minimal Linearity Style Family (SF-M)
UM: High Use × Low Maintenance Capacity Group (UM-HULM)

Observable 6ES Phenomenological Tones

LCI (Linework)
Extremely restrained.
Clear boundaries, few lines.

MPC (Material)
Simple, flat, mild reflectivity; low cleaning burden.

MDS (Maintenance)
Strong maintenance tone:
“Wipes clean easily,” “not prone to dirt.”

LAM (Light)
Even lighting reducing cleaning dead corners.

ESA (Equipment Compatibility)
Light-touch, intuitive equipment arrangements.


**Scenario 8|PS-HOM × SF-M × UM-HUHM

(Home × Linearity × High Use × High Maintenance)**

Natural Sentence

“We live with parents and children—three generations. We want the space comfortable, not complicated, and not too hard to maintain.”

Semantic Landing Point

PS: Home Space Semantics (PS-HOM)
SF: Minimal Linearity Style Family (SF-M)
UM: High Use × High Maintenance Capacity Group (UM-HUHM)

Observable 6ES Phenomenological Tones

LCI (Linework)
Controlled, softened lines; rounded corners for safety.

MPC (Material)
Warm but shallow-patterned materials suitable for all ages.

MDS (Maintenance)
Maintenance shared among multiple users; not overly demanding.

LAM (Light)
Bright, safe, easy to recognize; avoids harsh shadows.

ESA (Equipment Compatibility)
Switches and sockets positioned intuitively.


**Scenario 9|PS-SHP × SF-I × UM-HUHM

(Shop × Strong Brand × High Interaction × High Maintenance)**

Natural Sentence

“This is the main brand display zone. Customers should feel the identity immediately, and restocking must be convenient.”

Semantic Landing Point

PS: Shop / Store Space Semantics (PS-SHP)
SF: Industrial Exposed Style Family (SF-I)
UM: High Use × High Maintenance Capacity Group (UM-HUHM)

Observable 6ES Phenomenological Tones

LCI (Linework)
Rhythmic, brand-expressive lines; structured displays.

MPC (Material)
Materials that visually express the brand—metal, specialty finishes, highly identifiable surfaces.

LAM (Light)
Spot highlights × brand emphasis.

ESA (Equipment Compatibility)
Restocking, cashier, wiring access highly visible and intentionally arranged.

CIM (Cost)
High cost at brand focal zones; simplified cost in back-of-house areas.


Role of SCL (Space Load Coefficient)

Within SDT, SCL acts like a side reminder:

This space—
Is it lightly used?
Occasionally passed through?
Or supporting heavy daily activity and equipment?

SCL serves two semantic reminders:

  1. For decision participants:
    Indicates whether the lived burden is high or low.
  2. For readers:
    Shows that identical semantics feel different when SCL changes.

SCL does not calculate, compensate, or adjust values.
It merely marks “usage intensity” so that this dimension is not forgotten.


Position of This Article Within the SDT Series

  • Upper Article: How PS/SF/UM act as semantic entrances and where semantics are placed.
  • Middle Article (this one): How semantics become visible 6ES phenomenological tones.
  • Lower Article: How semantics support decision-making.

After this article, Spatial Decision Participants (SDP) will clearly understand:

Semantic landing points are not abstract—
they are visible, understandable clusters of tones on site.


Presentation Boundaries of This Article

This article consistently follows:

Natural Sentence → PS/SF/UM Semantic Landing → Observable 6ES Phenomenological Tones

It does not include or attempt to include:

  • mapping
  • weights
  • inference
  • computation
  • causal logic
  • operational procedures
  • design rules

All content remains strictly at the level of how phenomena are observed, with no conclusions, steps, or prescriptions.

This is exactly the purpose of the SDT Practice Series · Middle Article:
To let semantics become recognizable tones on site, not hidden algorithms.